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XINVENTURES

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · XINVENTURES

Read before your next round of War

Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Practice with a purpose

The example and rules describe the same game you can play above. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

Your objective

The board gives you the information needed for the next action. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

The order of play

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Getting comfortable with the controls

Take a moment to check the current turn. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game area remains available above the explanation.

A closer look at one example

Use the controls beside the game rather than guessing the rules. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.

A common point of confusion

Use the controls beside the game rather than guessing the rules. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy.

Questions about this game

When I start, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. No download or player account is required.

On this page, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.

Can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.

When I start, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The controls work with mouse or touch.

On this page, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. A new round resets the current game.

When I start, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The game is played locally in your browser.

On this page, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. You can start a new round from the game controls.

On this page, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The game is played locally in your browser.

On this page, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Scores here do not represent cash or prizes.

Can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. Use the labelled controls for your next action.

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