Game guide · XINVENTURES
The essentials of playing Forty Thieves Solitaire
Take a moment to read the table. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Before making a move, check the cards in view. Move one card at a time; build down in the same suit. Empty columns accept one card. Take the next action only when the current step is clear.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A small practice goal
A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.
Aim for this result
Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Begin with the objective.
A walkthrough of the rules
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
The controls to know
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Use the rule sheet as a reference.
Put the rules into context
A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.
A useful caution
Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Game-specific help
What is the aim?
Build eight suit foundations from ace to king. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Take the next action only when the current step is clear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Take the next action only when the current step is clear.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Before making a move, check the cards in view. Check the relevant controls before continuing.
What completes a round?
Build eight suit foundations from ace to king. Look at the complete hand before deciding. Use another round to revisit a decision.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Check the relevant controls before continuing.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Use another round to revisit a decision.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. Check the relevant controls before continuing.
What completes a round?
Build eight suit foundations from ace to king. Look at the complete hand before deciding. Take the next action only when the current step is clear.